There are some low-res textures here and there, and you will notice some texture alignments issues. For the most part, Human Head Studios has used a lot of high-resolution textures. Graphics wise, Rune 2 looks great but it unquestionably does not justify its enormous GPU requirements on Cinematic settings. 6fps on the Vega 64 and 18fps on the RTX2080Ti. Oh, and the NVIDIA GeForce RTX2080Ti was pushing 18fps. As for 4K/Cinematic, the AMD Radeon RX Vega 64 was running the game with 6fps. The only downside here is that you’ll then have a lot of pop in issues with grass and foliage.Īt 1440/Cinematic settings, our NVIDIA GeForce RTX 2080Ti was unable to offer a 60fps experience. Therefore, we strongly suggest using the High settings (with Cinematic Textures) on most GPUs. For instance, we were able to run the game with constant 60fps at 1080p/High on the AMD Radeon RX580. Thankfully, the game can scale on older graphics cards. So yeah, don’t expect to be running the Cinematic settings on anything other than the latest and fastests GPUs. The AMD Radeon RX580 was running the game with 25fps, whereas the AMD Radeon RX Vega 64 could push an average of 45fps. Seriously, this game is perhaps the most GPU demanding title we’ve seen in 2019.Īt 1080p/Cinematic settings, the only GPU that was able to offer a 60fps experience was the NVIDIA GeForce RTX2080Ti. #Rune 2 human head PcAs such, owners of older PC systems will not encounter any CPU limitation.Ĭontrary to its CPU requirements, Rune 2 requires high-end GPUs. Our Intel i7 4930K was running the game similarly to the Intel i9 9900K. Moreover, Rune 2 appears to be running great on older CPUs. These stutters occur when the game is loading new areas, similarly to the stutters of Star Wars Jedi: Fallen Order. This is something from which a lot of Unreal Engine 4 games suffer, and Rune 2 is no exception to it. While our average framerate was at 60fps, we did notice some stuttering issues. Unfortunately, we could not unlock the framerate from its. Now the reason I’m saying “60fps experience” is because the game is locked at 60fps. And we are happy to report that even our simulated dual-core system was able to offer a 60fps experience. In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. Thankfully, though, the game does not require a high-end CPU. Rune 2 uses Unreal Engine 4 and only supports DirectX 11. As such, we’ve benchmarked the game’s starting area. Rune 2 does not have any built-in benchmark tool. Furthermore, the team has added a Field of View slider and a Resolution Scale option. There are also options for View Distance, Foliage and Effects. PC gamers can adjust the quality of Anti-aliasing, Post-Process, Shadows and Textures. Human Head Studios has added a few graphics settings to tweak. NVIDIA has not included any SLI profile for this title, meaning that our GTX690 performed similarly to a single GTX680. #Rune 2 human head driverWe also used Windows 10 64-bit, the GeForce driver 441.20 and the Radeon Software Adrenalin 2019 Edition 19.11.2 drivers. While Ragnarok Game is currently looking to build a new team that will support the game, it’s time to benchmark it and see how it performs on the PC platform.įor this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, AMD’s Radeon RX580 and RX Vega 64, NVIDIA’s RTX 2080Ti, GTX980Ti and GTX690. As we’ve already said, this is timed-exclusive on the Epic Games Store and its development team has closed down. Ragnarok Game released last week Rune 2 on the PC platform.
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